Title: iPhone Gameplay
chrisfischtopher - December 29, 2009 02:22 PM (GMT)
Hi, I already posted that question in a wrong Thread.
Is it perhaps possible to add WiiMote Support for Commader Genius on iPhone? That would be so awesome!! Just like the guys did it with the Nintendo Emulators for iPhone. That would also solve the upcoming problem of how to play episodes 4-6 when you'll have finished them..
Best regards, Chris
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Commander Keen on iPhone..? Legen..... wait for it..... dary!
gerstrong - December 29, 2009 03:31 PM (GMT)
What do you mean? I don't get it. Isn't the wiimote an input device. What does that have to do with iPhone?
Or do you mean a Wii Port of CG?
pizza2004 - December 30, 2009 07:31 AM (GMT)
Don't worry, I understand, he is talking about how someone was able to use bluetooth to connect the wii remote to the iphone to use as a controller. This functionality has since been added to a few emulators for the iPhone. He is simply asking whether we will add this to ours as well, and my answer is: Not for a long time if we do. Sorry, but we will try to make it compatible with a few different modes of control later on, but for now that isn't very feasible. First we need to get it running smoothly on the iPhone, which it doesn't on the original, which means it probably doesn't run much better on the 3G either. It almost seems to slow down the longer you play. Hopefully Albert will make a version based on our new main version of Commander Genius when we get it release, that might work better.
gerstrong - December 30, 2009 01:19 PM (GMT)
About the slow-down I must apologize, but the beta version we are going to release will be twice as fast, because it has a new AI algorithm.
I'm sure it will run smoother on iPhone.
chrisfischtopher - December 30, 2009 01:21 PM (GMT)
| QUOTE (pizza2004 @ Dec 30 2009, 12:31 AM) |
| Don't worry, I understand, he is talking about how someone was able to use bluetooth to connect the wii remote to the iphone to use as a controller. This functionality has since been added to a few emulators for the iPhone. He is simply asking whether we will add this to ours as well, and my answer is: Not for a long time if we do. Sorry, but we will try to make it compatible with a few different modes of control later on, but for now that isn't very feasible. First we need to get it running smoothly on the iPhone, which it doesn't on the original, which means it probably doesn't run much better on the 3G either. It almost seems to slow down the longer you play. Hopefully Albert will make a version based on our new main version of Commander Genius when we get it release, that might work better. |
yes , that's exactly what I meant..
Ok, so I am really looking forward to your new version. by the way, on my 3gs it's running without any lags at all. all of the 3 parts (keen1-3) are running fluently and I really enjoy playing them!!
I already donated for you guys! If there is anything I can do to help you however let me know! Because I really appreciate your work here!!
Thanks again! Esp for the iPhone Portation!
gerstrong - December 31, 2009 08:37 AM (GMT)
Yep, I got that message!
It's really a good motivation for us to see, that even people like you donate us. This of course will boost the development a lot.
The next version will be much faster and run better on older iPhones. We are hoping to release a build on January 1st, well, that was the plan by albert, but I'm unsure if he gets some time.
Let's hope the best!